Where On Earth
Interactive Horror Game
Where on Earth is an interactive horror game using Twine that I’ve made for my second year of college. This game is about a woman with amnesia waking up and wondering around her new surroundings. I’ve been able to go through all of the stages from planning and pre production all the way to writing the final draft of the game and have learnt a lot through doing this. The main skill I learnt was game writing as that was the skill that I wanted to build the most whilst developing my Python and C++ skills on the side. Overall I’m pretty proud of what I have been able to achieve from this project and would like you to check out the game.

Presentation of the game
This is the presentation used to pitch the game to an audience like what designers would do normally. To be able to make this I used PowerPoint and spoke over it to give an impression of a speech. Afterwards I played it to friends, family, and peers on my course and overall got positive feedback for the pitch with improvements if I were to give a pitch again.
Development
As this was a game I've made alone I was able to oversee the development from beginning to end. At different stages I was doing different pieces of work to help come up with an idea and develop it throughout.
Preproduction included a mind map of the brief and researching into different horror sub-genres. As I don't play horror games the sub-genre work helped a lot with design as I could use sub-genres I was familiar with in the game. This combined with the brief helped to make the game as I like to read books and writing a text based game allowed me to incorporate supernatural and suspense in ways I usually consume them.
Production was my favorite part of the project as I could code and develop the story in Twine. As I already made an outline of the story, I only had to figure out certain parts of Twine and code to make the story playable. For example in coding I made the menu a function so you could restart and on Twine I learnt how to make the layout look better. For me, getting to problem solve like this is exiting and would love to carry this on into the future of my career.
Within development I have extended my skills in coding and story development. This is because I have used Twine to write the story and C++/Python to code up demos of the game. I feel like these basic skills can be helpful in a career for games design as I can communicate with different areas of the team to create the best game possible.
Below is the link to the diary for the work I've produced to get more of an idea of what the development was like for this project.





